Summer: Builds a lab at the newly founded covenant of Haunted Springs, in the Crimea. During negotiations over the rights to wine (a vis source) beneath the local faerie region, the magi are posed four challenges by the faeries, each corresponding to a different season of the year (these appear to take place outside reality, in some kind of dreamscape or the like). In the first, which takes place in winter, Viola cleverly rescues her sodalis Stephanos from the clutches of a giant, not by casting a spell on the giant (who has an impressive Might), but by casting a MuHe spont on the clothes of Stephanos, turning them into vegetable oil, which renders the magus slippery enough to fall out of the giant’s grasp. The magi fail one of the next two challenges, but the faeries have required them to succeed at only two; Viola ignores the fourth while the other magi decide for some reason to attempt it anyway, and bang their head against a prattling denizen of a dreamscape swamp. Adventure XP’s: Haunted Springs Lore +5=5 (1); Faerie Lore, +5=15 (2); Parma Magica, +5=10 (1)
Autumn: Continues lab-building. Attends a yearly faerie festival, the events at which I can’t remember at this point. Adv.: Faerie Lore +5=20 (2)
Corrrespondence with Theoros: Magic Theory, +2=32 (3)
Winter: Studies Imaginem from book (+14=20 [5]).
Spring: Extracts vis. Also deals with a band of satyrs who’ve invaded the lowest level of the local faerie regio. She and grogs and companion Matthias are forced into a series of contests with the satyrs, which the party from the covenant wins. Adv.: Faerie Lore, +5=25 (2)
Summer: Studies Magic Theory from book (+12=44 [3]).
Autumn: Studies Mentem from book (+18=24 [6]).
Corrrespondence with Theoros: Magic Theory, +4=48 (3)
Winter: Investigates a pair of faerie wine casks given as a gift to Matthias, and discovers they produce substantial amounts of faerie-aspected vis. Exposure XP’s: Gothic +2=2 (0)
Spring: Called to retrieve the bones and mantle of a faerie relative slain in Arcadia. After a long journey that involves fighting off an attack by faerie hordes, finally finds the remains, and, guided by a helpful faerie, transports them to the regio of her father, a faerie lord in Britain. Still fiercely maintaining her independence, avoids calling upon her pater while in the area. Adv.: Finesse, +5=10 (1); Faerie Magic, +5=5 (1); Parma Magica, +5=15 (2)
Summer: Studies Magic Theory from book (+11=59 [4]).
Autumn: Studies Imaginem from book (+14=34 [7]).
Corrrespondence with Theoros: Magic Theory, +4=63 (4)
1207
Winter: Studies Muto from book (+13 [Would be 15 except for Summa Gain Limit.]=28 [7]).
Spring: Studies Artes Liberales from book (+12=17 [2]).
Summer: The covenant is blamed in the disappearance of a magical herb precious to a nearby group of faeries. Viola retrieves it, facing a physical attack on her party along the way, and deception by a pernicious faerie once the goal is in sight. During a night attack by a huge flying…thing (think airborne stingray), saves wounded sodalis Zorya by transforming the branches in which she’s sheltering into nearly rock-hard wood, thereby blocking the attack. Also, a wandering priest who was once a Hermetic apprentice shows up at the covenant (which has turned into a pilgrimage site due to a small lie concocted by sodalis Hermione); during an argument over what to do about this non-member of the Order who knows some Hermetic magic, and threats of Join-or-die violence by death-obsessed sodalis Morte, Viola (who has a small network of spies in the covenant) suddenly appears in the council room to claim Theodolphus as her apprentice. Adv.: Leadership, +5=5 (1); Faerie Lore, +5=30 (3)
Autumn: Studies Herbam from book (+11=26 [6]).
Corrrespondence with Theoros: Artes Liberales, +4=21 (2)
1208
Winter: Has Theodolphus (Com +2, Teaching 3, Good Teacher) teach her Teaching (+18=18 [2]).
Spring: Teaches Theo (Exposure XP’s: Teaching, +2=20 [2]).
Summer: Goes on vis hunt for covenant, on the central Crimean steppe. Finds a vis source in a grove that happens to be a sacred site for the local Cuman tribe, and gains access to it by convincing the members of the tribe that she has sacred powers (partially through outwitting the tribe’s shaman). Adv.: Finesse, +5=15 (2); Parma Magica, +5=20 (2)
Autumn: Studies Perdo from book (+14=14 [4]).
Corrrespondence with Theoros: Artes Liberales, +4=25 (2)
1209
Winter: Has Theo teach her Artes Liberales (+18=43 [3]).
Spring: Studies Creo from book (+14 [16]=15 [5]).
Summer: Teaches Theo (Exp.: Teaching, +2=22 [2]).
Autumn: Travels to the Caucasus to obtain a virtuous specimen of gold that covenant-mate Auriane needs to create an item that will strengthen the covenant’s mundane defenses. In addition to chasing off bandits, in order to get the gold, has to get her companions Matthias and Luna to compose a stirring song in praise of the middle toe of a self-styled faerie princess, mostly to distract her while Viola pumps her courtiers for information. God, faeries are annoying. Adv.: Black Sea Lore, +5=5 (1); Second Sight, +5=10 (1)
Corrrespondence with Theoros: Creo, +4=19 (5)
1210
Winter: Studies Magic Theory from book (+11=74 [4]).
Spring: Studies Animal from book (+15=21 [6]).
Summer: Teaches Theo (Exp.: Teaching, +2=24 [2]).
Autumn: The faeries in the dark regio by the coast are proving a problem again, launching a minor attack on the covenant. Viola spends the season defending against the attacks, mostly by using trickery to misdirect the faeries’ attacks so that the grogs can then take them in ambush. Viola then mounts an expedition against the regio. She manages to reach the second level, but pierces no further, since the native fay at the higher levels prove a little more than she can handle easily. However, she stays in the first level for a couple of weeks, long enough to make sure the faeries aren’t coming out in strength any time soon, and bargains with a few of the more pliable ones to alert her to any renewed attack. Adv: Bargain, +5=5 (1); Parma Magica, +5=25 (2); Second Sight, +5=15 (2)
Corrrespondence with Theoros: Magic Theory, +4=78 (5)
1211
Winter: Studies Magic Theory from book (+13=91 [5]).
Spring: Studies Aquam from Book (+14 =15 [5]).
Summer: Teaches Theo (Exp.: Teaching, +2=26 [2]).
Autumn: For the covenant, opens an invested device, a quill with all the barbs removed, and filled with mercury, with 12 pawns of vis (using only the mercury, base 6, x 2 for small size). Also, after the wine harvest begins to improve, bargains with the local faeries over splitting up the products of the mundane and regio vineyards. Adv.: Bargain, +5=10 (1)
Corrrespondence with Theoros: Magic Theory, +4=95 (5)
1212
Winter: Studies Auram from book (+13=14 [4]).
Spring: Teaches Theo (Exp.: Teaching, +2=28 [2]).
Summer: Plans to continue enchanting the quill, but finds the covenant in the middle of open warfare between the faeries of the local regio and those from the coast. Putting an end to it requires a quest to Arcadia for a magical apple that has to be split and shared between the two sides in order to seal a peace agreement. Adv.: Intrigue +5=10 (1); Finesse, +5=20 (2)
Autumn: Receives a book on Merinita Lore from her pater, with whom she hasn’t spoken since her gauntlet. Decides the book is worth reading, and studies it (+13=13 [1]).
Corrrespondence with Theoros: Magic Theory, +3=98 (5); Auram, +1=15 (5)
1213
Winter: Uses a script in the Merinita Lore book to initiate herself into the Arcadian Travel mystery, acquiring Overconfidence in the process. Exp.: Merinita Lore +2=15 (2).
Spring: Studies Corpus from book (+12 =13 [4]).
Summer: Teaches Theo. During this season, has to travel to the steppe to deal with a threat to her sacral authority among the Cumans. Adv.: Finesse +5=25 (2)
Autumn: Enchants the quill (Lab Total=Int +4 + Magic Theory 6 + Inventive Genius 3 + Aura 5 + Theo’s Int +2 + Theo’s Magic Theory 4 [actually, 3 with a specialization in “Lab Assistant”] + Muto 7 + Animal 5 + Shape Bonus 6 = 42) with an effect that keeps it from being damaged by use, so that it doesn’t have to be re-sharpened (Level 5 [change animal product in major unnatural way] + constant use 14 = 19 [+2 vis; 10 remaining]). Exp.: Gothic, +2=4 (0)
Corrrespondence with Salignus: Merinita Lore, +4=19 (2)
1214
Winter: Studies Animal from book (+15=36 [8]).
Spring: Studies Terram from book (+13=14 [4]).
Summer: Goes on vis hunt along the southeastern shore of Crimea, inhabited by Alans, Rus, and, recently, Italians. Finds an apparently magical waterfall in a grotto, but has to spend time with a nearby hermit to find a few clues that unlock the waterfall’s nature as a source of Vim vis. Adv.: Parma Magica, +5=30 (3); Muto, +5=33 (7)
Autumn: Initiates Theo into Faerie Magic (Exp.: Merinita Lore, +2=21 [2]).
Corrrespondence with Salignus: Merinita Lore, +4=25 (2)
1215
Winter: Teaches Theo (Exp.: Teaching, +2=30 [3]).
Spring: Studies Muto from book (+13=46 [9]).
Summer: Enchants the quill again (this time using Rego Aquam, so the Lab Total is only 40) with an effect that causes ink to flow smoothly and evenly, allowing very precise scribing, thereby effectively improving a scribe or illuminator’s skill by 1 (Level 1 [control a liquid in an extremely gentle way] + Range Touch 1 + constant use 6 [2 mag. + 4 levels] = 8 [+1 vis; 9 rem.]). Her Lab Total is so ridiculous she can skip 17 days of this season, and she uses Arcadian Travel to visit England to find a male specimen of the elusive purple emperor butterfly to befriend as a familiar; names him Constantine. Normally a purple emperor would die in autumn, but of course this is a magic specimen (Might 22), hence a little special. During the journey, she speaks with her pater again for the first time in 10 years, and finds that the two of them get along well enough; he seems pleased with her progress since her gauntlet. Adv.: Craft (Illumination) +5=10 (1), Finesse, +5=30 (3)
Autumn: Binds Constantine. The Lab Total is 38 (Int +4 + Magic Theory 5 + Aura 5 + Theo’s Int +2 + Theo’s Magic Theory 5 + Muto 9 + Animal 8; given that a 3.5” butterfly is Size –12, the required Lab Total is approximately 0), requiring eight pawns of vis, and producing cord scores of Golden +3 (30), Silver 0 (0), and Bronze +1 (5). Exp.: Gothic, +1=5 (1); Magic Theory, +1=99 (5)
Corrrespondence with Theoros: Muto, +4=50 (9)
1216
Winter: Teaches Theo (Exp.: Teaching, +2=32 [3]).
Spring: Visits her pater, Salignus, to be initiated in Animae Magic. Unfortunately, the standard script for this mystery is 1 point short, even with the +3 from the Ordeal from the Arcadian Travel initiation. Salignus varies the script a bit, adding a sacrifice of two pawns of Muto vis, and then spends the season teaching the mystery to Viola. Exp.: Merinita Lore, +2=27 (2)
Summer: Viola completes a quest for the mystery initiation, gaining Animae Magic and taking on the flaw Faerie Friend. She’s now being followed around by an amusing but annoying (all faeries are annoying) little critter. Exp.: Merinita Lore, +2=29 (2)
Autumn: Conducts a vis hunt along the northeastern shore of the Black Sea, and its immediate hinterlands. In Georgia, discovers evidence that the famed statue of Artemis stolen by the Goths in 262 from the Temple of Artemis in Ephesus may have ended up sequestered in a cave somewhere in the caves of the Crimean mountains. Honestly, Viola couldn’t care less about this, but she enjoys several weeks of taunting Seeker covenant-mate Hermione by conveying the information in a manner that’s purposely incomprehensible. Adv.: Finesse, +5=35 (3); Parma Magica +5=35 (3)
Corrrespondence with Theoros: Muto, +2=52 (9); Magic Theory, +2=101 (5)
1217
Winter: Teaches Theo (Exp.: Teaching, +2=34 [3]).
Spring: Enchants Constantine’s bond (Lab Total is Int +4 + Magic Theory 5 + Inventive Genius 3 + Aura 5 + Theo’s Int +2 + Theo’s Magic Theory 5 + Creo 5 + Mentem 5 = 34) to allow him to communicate with her mentally, including complex thoughts such as images and emotions (CrMe15—base 4, unlimited uses), at a cost of two pawns of vis. Constantine often adopts Viola's air of constant distraction, while Viola starts to twitch her ears like antennae occasionally. Exp.: Magic Theory, +2=103 (5)
Summer: Dispatched on another expedition against those pesky dark faeries down by the coast. Viola manages this time to penetrate to the highest level of the regio, by entering a cave accessible only by swimming underwater from a coastal grotto. In the cave, she confronts the lady of the regio, and, aided by some critical information Constantine (who would suspect a cyute widdle butterfly?) obtains through eavesdropping, discovers the lady’s vulnerability to wind, and subdues her by using a spontaneous spell to channel wind into the cave. Taking advantage of the faerie’s weakened state, Viola makes what she hopes will be a lasting bargain between the regio and the covenant. Adv: Bargain +5=15 (2); Parma Magica +5=40 (3); Vim +5=15 (5)
Autumn: Enchants Constantine’s bond (Lab Total is Int +4 + Magic Theory 6 + Inventive Genius 3 + Aura 5 + Theo’s Int +2 + Theo’s Magic Theory 5 + Muto 9 + Animal 8 + TeFe bonus 10 = 52) with an effect that changes Constantine’s legs to allow them to grip things (MuAn26—minor unnatural change [base 5], bond maintains concentration, usable 50 times a day), at a cost of three pawns of vis. Constantine takes on some of Viola’s independence, while Viola’s hair takes on a violet sheen when struck by light at just the right angle. Exp.: Magic Theory, +2=105 (6).
Corrrespondence with Salignus: Muto, +2=54 (9)
Corrrespondence with Theoros: Magic Theory, +2=107 (6)
1218
Winter: Studies Ignem from book (+14=14 [4])
Spring: Teaches Theo (Exp.: Teaching, +2=36 [3]).
Summer: Convinces Newyn of Merinita to initiate her into Potent Spontaneous Magic, which is just possible given the Ordeals from her last two initiations. Ordeals (being prodded with a cold poker, maybe?) leave her with Discomfort from Iron and Deleterious Circumstances (Iron), and after this she must journey to the North Pole to pluck a feather from the Eagle of the North Wind. Constantine is not amused by this little trip—he’s a temperate-zone butterfly. Exp.: Merinita Lore, +2=31 (3)
Autumn: Drunk with spontaneous power, goes on a vis hunt along the northwest shore of the Black Sea. Ends up trapped in a port city and has to escape the clutches of a priest who for some reason finds eerie women with violet eyes suspicious. To do this, she uses some very subtle spontaneous magic in the Dominion, eluding the priest until she can find a magic regio within the city, from which she’s able to use Arcadian travel to make her way back to the coast. However, after escaping, she has to turn around and go back in to rescue her shield grogs and companions, who, while not the main target of the priest, are associated with her, and therefore under suspicion. It takes a good bit of illusionary misdirection to help them slip out of the city’s walls. Adv.: Craft (Illumination), +5=15 (2); Parma Magica, +5=45 (3); Second Sight, +1=16 (2); Corpus, +2=15 (5); Perdo, +1=15 (5); Terram, +1=15 (5)
Corrrespondence with Salignus: Muto, +2=56 (10)
Corrrespondence with Theoros: Animal, +1=38 (8); Ignem, +1=15 (5)
1219
Winter: Has Theo teach her Philosophiae (+18=23 [2]).
Spring: Enchants Constantine’s bond (Lab Total 53) with an effect similar to Growth of the Creeping Things but increasing size by a factor of 10 rather than four (giving a wingspan of about a foot and a half) (Concentration, maintained by the bond, +6 levels for 50 uses a day, and +1 mag. for extra size compared to the original spell—MuAn26), at a cost of three pawns of vis. That oughta freak the natives. Viola takes to rustling her garments while resting, as if flapping wings, and Constantine starts to ignore people who annoy him. Exp.: Magic Theory, +2=109 (6)
Summer: As a final gift to Haunted Springs, using her impressive MuIm Lab Total (Int +4 + Magic Theory 7 + Inventive Genius 3 + Aura 5 + Theo’s Int +2 + Theo’s Magic Theory 5 + Muto 10 + Imaginem 8 = 44),Viola casts an enchantment on the building that houses the laboratories, allowing it to appear and sound, to the outside only, like a enormous bower, filled with violets (Level 2 [change two sensations], +2 mag. Sun, +3 mag. Structure, +1 mag. affects only those outside, +1 level 2 uses/day = 21; this isn’t a constant effect, but can be used twice a day), at a cost of two pawns of vis. Leaves Haunted Springs, mostly out of boredom, and takes the quill with her. Exp.: Magic Theory, +2=111 (6)
Autumn: Finally finishes teaching Theo. Conducts his gauntlet, fending off the unwelcome advances of a small group of satyrs in the process (Adv.: Faerie Lore, +5=35 [3]). Go away now!
Corrrespondence with Salignus: Imaginem, +2=36 (8)
Corrrespondence with Theoros: Magic Theory, +2=113 (6)
1220
Winter and Spring: Arrives at the Andorra covenant, where she discovers a disused lab in a faerie regio outside the covenant walls. Extends the Lab on Acid into the upper level of the regio. This increases the Size by 3 (the Warping modifier for Regio was already in effect, since the lab was in a regio even if the upper level wasn't being used). This extension also adds the Natural Environment Virtue (which consumes the Size increase), which is why the process takes two seasons. Since the faerie creatures in the upper level are now part of the lab, the Inhabitants Flaw and Faerie Ingredients Virtue are also added. (Exp.: Magic Theory, +4=117 [6])
Summer: Reads the fabulously munchkinized De Theoria Magica (Study: Magic Theory, +19=136 [6]).
Autumn: Refines the Lab on Acid, bringing the Refinement score to 1. This also gives the lab Highly Organized (the modifier to the stress die is +10). Exp.: Magic Theory, +2=138 (6)
Corrrespondence with Salignus: Faerie Lore, +2=37 (3)
Corrrespondence with Theodolphus: Magic Theory, +1=139 (6)
Corrrespondence with Theoros: Magic Theory, +1=140 (7)
Vis Income:
1p In, 2p An, 2p Me from the covenant; 2p Mu
from the faerie wine casks
1221
Winter: Refines the lab again, bringing it to 2. Loses Highly Organized, since Constantine helps her with the refinement. Exp.: Magic Theory, +2=142 (7)
Spring: Trains the inhabitants of the lab’s upper regio level to act as a Lesser Horde, which also removes the Inhabitants Flaw (Exp.: Magic Theory, +2=144 [7]).
Summer: Adds a Lesser Expansion to the lab (Exp.: Magic Theory, +2=146 [7]).
Autumn: Enchants Constantine’s bond with a MuAn (Int +4 + Magic Theory 7 + Inventive Genius 3 + Aura 5 + Lab General Quality 10 + Lab Mu Spec. 2 + Lab An Spec. 3 + Mu 10 + An 8 + Familiar Technique Bonus 5 + Familiar Form Bonus 5 = 62) effect to allow him to speak (Level 15 [major unnatural change], +1 mag. Conc., +1 mag. Touch, +3 6 uses/day, +5 bond maintains concentration = 30), at a cost of one pawn of Mu and two pawns of An vis; the Warping roll is a 3, meaning a side effect, and the roll on the Side Effect table is a 6, meaning a minor side benefit, specifically, Constantine gains the ability speak in a stage whisper than can only be heard by listeners in one direction. Constantine now pauses at random times and occasionally fractures his grammar while talking, and Viola waves her hands meaningfully while talking, as if to communicate using the patterns they describe in the air. Exp.: Magic Theory, +4=148 (7)
Corrrespondence with Salignus: Muto, +1=57 (10)
Corrrespondence with Theodolphus: Magic Theory, +2=150 (7)
Corrrespondence with Theoros: Magic Theory, +1=151 (7)
Vis Income:
3p In from the covenant, 6p He from the faerie
wine casks
1222
Winter: Refines the lab once more, bringing it to a Refinement of 3. Exp.: Magic Theory, +2=153 (7)
Spring and Summer: Accompanies her sodales to rescue Carmen from Khyron in the Magic Realm, then to capture Metron in Taglyn, spending most of the two seasons in the Magic Realm. Adv.: Life-linked Spontaneous Magic and Exciting Experimentation, 25 vis; Parma Magica, +5=50 (4)
Autumn: Adds potted samples of plants not normally found in Andorra (Pot Plants) to the lab (Exp.: Magic Theory, +2=155 [7]).
Corrrespondence with Salignus: Muto, +1=58 (10)
Corrrespondence with Theodolphus: Magic Theory, +1=156 (7)
Corrrespondence with Theoros: Magic Theory, +2=158 (7)
Vis Income:
1p Mu, 4p Co from the covenant; 4p Im from the
faerie wine casks
1223
Winter: Attunes her quill as a talisman (Exp.: Magic Theory, +2=160 [7]).
Spring: Reads Corporeum (Corpus Summa), asking her lab assistant, Anais, to remain in the vicinity so that Viola can meet the requirement of her Study Bonus and Study Requirement by observing her (Quality 10 +3 [Book Learner] +2 [Study Bonus]). This doubtless creeps Anais out a bit. Study: Corpus, +15=30 (7)
Summer: Refines the lab once more, bringing it to its maximum possible Refinement (given Viola’s score in Magic Theory) of 4 (Exp.: Magic Theory, +4=162 [7]).
Autumn: Adds a Gallery to the lab, in the form of a landing on the tree staircase (Exp.: Magic Theory, +2=164 [7]).
Corrrespondence with Theodolphus: Magic Theory, +2=166 (7)
Corrrespondence with Theoros: Magic Theory, +2=168 (7)
Vis Income:
3p Vi from the covenant, 4p Im
from the faerie wine casks
1224
Winter: Enchants an MuIm[InMe] effect (Int +4 + Magic Theory 8 + Inventive Genius 3 + Aura 5 + Lab General Quality 11 + Lab Items Spec. 2 + Lab Mu Spec. 2 + Lab Im Spec. 2 + In 6 + Me 6 + Talisman Bonus 5 + Shape Bonus [quill] 2 + Material Bonus [mercury] 5 = 61) into her talisman that transforms its image into that of a small slate onto which she can project her thoughts, in pictures and (intelligible) words, at will (Level 2 [changes two sensations of an object], +1 mag. coherent sounds, +1 mag. movement, +1 mag. intricacy, +1 mag increased image size, +0 mag. Per., +1 mag. Mom., +1 mag. Mu req., + 1 mag. Im req., +10 unlimited uses— MuIm[InMe]30), at a cost of three pawns of Imaginem vis, so that she can better communicate. The lab Warping roll is a 9, meaning the effect isn’t warped in any way. Used in her lab (Magic Item), the effect also increases the lab’s Teaching specialization by 3; she uses this specialization (+4 total) to replace the previous Experimentation specialization. The process of enchanting the talisman also allows her to attune it to provide a +5 bonus in Muto. Exp.: Magic Theory, +2=170 (7)
Spring and Summer: Enchants Constantine’s bond with a MuCo(An) (Int +4 + Magic Theory 7 + Inventive Genius 3 + Aura 5 + Lab General Quality 11 + Lab Mu Spec. 2 + Lab An Spec. 3 + Mu 10 + Co 7 + Familiar Technique Bonus 5 = 57) effect to transform her into a purple emperor butterfly (Level 20, +1 mag. Conc., +1 mag. Touch, +3 6 uses/day, +5 bond maintains concentration = 38), at a cost of four pawns of Corpus vis; the Warping roll is a 4, meaning no Warping. Constantine begins to undergo color changes that accord with the seasons (not unusual for some animals, but adult purple emperors don't normally live to see winter), and Viola's appetite is now stimulated by animal carcasses. Exp.: Magic Theory, +4=174 (7)
Autumn: Again partakes of the patently ridiculous De Theoria Magica (Study: Magic Theory, +19=193 [8]).
Corrrespondence with Salignus: Muto, +2=60 (10)
Corrrespondence with Theodolphus: Magic Theory, +1=194 (8)
Corrrespondence with Theoros: Magic Theory, +1=195 (8)
Vis Income: 3p Vi from the covenant, 2p Mu from the faerie wine casks
1225
Winter: Annoyed at new covenantmate Titus, plans to depart Andorra, and studies Faerie Lore and Faerie Magic from The Mystery of Quendalon (Quality 11 + 3 [Book Learner]) so that she can travel with multiple companions. Study: Faerie Lore, +7=44 (3); Faerie Magic, +7=12 (1)
Spring: Studies again from The Mystery of Quendalon, and then departs Andorra. She leaves long-time shield grogs Edward and Astrid and their children behind, where they can enjoy the covenant’s healthy standard of living, and, for the parents, longevity rituals, but takes the covenant’s mother cat and her precocious kitten with her. Study: Faerie Lore, +7=51 (4); Faerie Magic, +7=19 (2)
Summer: Arriving at a covenant in Thebes, agrees to initiate Merinita member Calliope into the Bright Ones in exchange for being allowed to study from the covenant’s summa on Parma Magica (Quality 11 +3 [Book Learner]). In preparation for the initiation, has Calliope study her book on Merinita Lore, while she studies the Parma Magica summa. Study: Parma Magica, +14=64 (4)
Autumn: While Calliope initiates herself into Arcadian Travel (using the self-initiation script in the Merinita Lore book), studies from the Parma Magica summa again (Study: +14=78 [5]).
Corrrespondence with Salignus: Faerie Magic, +2=21 (2)
Corrrespondence with Theodolphus: Faerie Magic, +1=22 (2)
Corrrespondence with Theoros: Magic Theory, +1=196 (8)
Vis Income: 2p An & 1p Me from the covenant, 6p He from the faerie wine casks.
1226
Winter: Initiates Calliope into Potent Spontaneous Magic, then studies again from the Parma Magica summa (Study: +14=92 [5]).
Spring: Explores the faerie regio in the temple to
Poseidon as a possible lab site. Spends
the rest of the season investigating the hypocaust in Gregorius’ lab. Adv.:
Faerie Lore, +5=56 (4)
Summer: Investigates the temple regio,
both to learn more about the curse and its effects, and to discover how to
harvest the Perdo vis source in the upper level. Exp.:
Faerie Lore, +2=58 (4)
Autumn: Experiments to enchant a stove with a CrIg (Int +4 + Magic Theory 9 + Inventive Genius 6 + simple die 9 [http://invisiblecastle.com/roller/view/4483088/] + Aura 5 + Lab General Quality 7 + Lab Items Spec. 4 + Cr 5 + Ig 5 + Shape Bonus 5 = 59) effect to maintain the temperature at a comfortable level (Level 2, +1 mag. Touch, +2 mag. Sun, +3 mag. Structure, +1 2 uses/day, +3 environmental trigger = 24), making her living quarters more comfortable and granting her lab Magical Heating (while also removing Defective Heating), at a cost of three pawns of Ignem vis, which she receives from Constantine in trade for three pawns of Imaginem vis. The Warping roll is a 4 (http://invisiblecastle.com/roller/view/4482154/), meaning no Warping; the Extraordinary Results roll is a 7 (no benefit; http://invisiblecastle.com/roller/view/4483089/). Exp.: Magic Theory, +2=198 (8)
Correspondence with Calliope: Faerie Magic, +1=23 (2)
Corrrespondence with Salignus: Faerie Magic, +1=24 (2)
Corrrespondence with Theodolphus: Magic Theory, +1=199 (8)
Corrrespondence with Theoros: Magic Theory, +1=200 (8)
Vis Income: 1p Re from the covenant, 2p Mu from the faerie wine casks.
1227
Winter: Sits amidst the petrified men in her lab and
studies Muto from Transformation (Quality 15 + 3 [Book Learner] +2
[Study Bonus]: +20=80 [12]).
Spring: Has the covenfolk
plant a garden under the open roof in her living quarters, and uses that
location to study Creo from Portia’s Principia Fabricata (Quality 15 + 3 [Book Learner] +2 [Study Bonus]: +20=39 [8]).
Summer: Sits near various fountains within the covenant while studying Rego from Discipline and Restraint (Quality 15 + 3 [Book Learner] +2 [Study Bonus]: +20=51 [9]). Tries repeatedly not to giggle at the title.
Autumn: Journeys to the covenant of Aegea with Calliope, seeking information that would help
her lift the curse in the regio. Adv.:
Order of Hermes Lore, +5=10 (1); Faerie Lore, +2=60 (4).
Correspondence with Calliope: Faerie Lore, +1=61 (4)
Correspondence with Salignus: Faerie Lore, +1=62 (4)
Correspondence with Theodolphus: Magic Theory, +1=201 (8)
Correspondence with Theoros: Magic Theory, +1=202 (8)
Vis Income: 2p An from the covenant, 2p Mu from the faerie wine casks.
1228
Winter: Sits amidst the petrified men in her lab and studies Muto from Transformation (+20=80 [12]).
Spring: Searching for a singer to translate Calliope’s song, ends up in a faerie regio for most of this season and next, where she assists a faerie version of Gykia, the Heroine of Chersonesus, to kill her treacherous husband and his band of invaders, then awaits the end of the story, when Gykia fakes her own death to test the inhabitants’ vow to bury her within the city’s walls, triggering the opening of the exit from the regio when the citizens fail to do so. Adv.: Black Sea Lore +5=10 (1); Faerie Lore +3=65 (4); +2 CP -1 spent = 19
Summer: Returns from the regio with only a month left of the season, and spends thattime (mostly around the covenant’s central fountain, since the high aura there can provide a Study Bonus) studying Vim from Analyzing Vis (Quality 12 + 3 [Book Learner] +2 [Study Bonus] / 3, rounded: +6 = 21 [6]), in preparation for learning Aegis of the Hearth.
Autumn: At the tribunal, selects an apprentice, a young half-faerie Greek girl named Chryse. She then travels on to Eleusis to entreat Demeter to aid Halia against Poseidon (this requires a sacrifice of 4 He and 1 An vis). After that it’s a trip to the faerie fair regio to negotiate the purchase of faerie toys, which requires defeating a faerie lady who’s molesting the one useful toymaker. Adv.: Bargain +5=15 (2); Faerie Lore +5=71 (4); +2 CP – 5 spent = 16
Correspondence with Salignus: Faerie Lore, +1=71 (4)
Correspondence with Theodolphus: Magic Theory, +2=204 (8)
Correspondence with Theoros: Magic Theory, +1=205 (8)
Vis Income: 1p Rego and 1p An from the covenant, 6p He from the faerie wine casks.
1229
Winter: Uses a lab text borrowed by Gregorius from the Tremere to “invent” a level 40 version of Aegis of the Hearth (Int +4 + Magic Theory 8 + Aura 5 + Lab General Quality 8 + Rego 9 + Vim 6 = 40). Exp.: Magic Theory, +2=207 (8)
Spring: Studies Vim from Analyzing Vis while sitting in the main (magic) aura rather than in her lab (Quality 12 + 3 [Book Learner] + 2 [Study Bonus] +17=38 [8]).
Summer: Studies Intellego Insights into Insight while sitting in the library (Quality 12 + 3 [Book Learner] + 2 [Study Bonus]: +17=38 [8])
Autumn: Opens Chryse’s Arts; because of Chryse’s Strong Faerie Blood, this requires a lab total of 40 (In 8 + Vi 8 +4 Int + 8 + lab 8 + aura 5 = 41). Exp.: Magic Theory, +2=209
Correspondence with Salignus: Faerie Lore, +1=72 (4)
Correspondence with Theodolphus: Magic Theory, +2=211 (8)
Correspondence with Theoros: Magic Theory, +1=212 (8)
Vis Income: 1p Rego and 1p Te from the covenant, 4p Im from the faerie wine casks.
1230
Winter: Teaches Magic Theory to Chryse (Chryse’s Teaching total is 3 + Apprentices Spec. 1 -2 Com +9 + Lab Spec. 3 = 14). During this season, also brings about the end of the story that transforms the monster in her lab, Halia, to a more benign being. ?
Spring: Studies Spell Mastery of Aegis of the Hearth from Research Notes on the Aegis of the Hearth (Quality 11 + 3 [Book Learner] / 2 [Loose Magic]: +7 = 7 [1]).
1216
Winter: Flits about while Viola teaches Theo.
Spring: Accompanies Viola on trip to visit Salignus to learn Animae Magic.
Summer: Accompanies Viola on mystery Quest.
Autumn: Goes on a vis hunt along the northeastern shore of the Black Sea, and its immediate hinterlands. Adv.: Stealth, +2=22 (2)
1217
Winter: Flits about while Viola teaches Theo.
Spring: While Viola enchants their bond, learns about magic from her (Training XP’s: Magic Theory, +5=5 [1]).
Summer: Expedition against those pesky dark faeries down by the coast. Finds some critical information through eavesdropping. Adv: Stealth, +2=24 (2); Faerie Lore +5=5 (1)
Autumn: While Viola enchants their bond, learns about magic from her (Train.: Magic Theory, +6=11 [1]).
1218
Winter: Flits about while Viola studies.
Spring: Flits about while Viola teaches Theo.
Summer: Accompanies Viola on her initiation into Potent Spontaneous Magic.
Autumn: Goes on a vis hunt along the northwest shore of the Black Sea. Acts as a scout for Viola as she’s dodging the irate clergyman. Adv.: Folk Ken +5=5 (1); Stealth +2=26 (2)
1219
Winter: Flits about while Viola is taught by Theo.
Spring: While Viola enchants their bond, learns about magic from her (Train.: Magic Theory, +6=17 [2]).
Summer: While Viola enchants the laboratory building, learns about magic from her (Train.: Magic Theory, +6=23 [2]).
Autumn: Accompanies Viola on Theo’s initiation among a group of satyrs.
1220
Winter and Spring: While Viola extends the laboratory, learns about magic from her (Train.: Magic Theory, +12=35 [3]).
Summer: Flits about while Viola studies.
Autumn: While Viola refines the laboratory, learns about magic from her (Train.: Magic Theory, +6=41 [3])
1221
Winter, Spring, and Summer: While Viola refines the laboratory and adds Virtues to it, learns about magic from her (Train.: Magic Theory, +21=62 [4]).
Autumn: Helps Viola enchant their bond.
1222
Winter: While Viola refines the laboratory, learns about magic from her (Train.: Magic Theory, +7=69 [4]).
Spring and Summer: Accompanies Viola to Khyron’s domain in the Magic Realm and Taglyn. He receives 15 pawns of Ignem vis and 15 XP’s. 4 pawns of vis are spent to remove the Might penalty for one season’s Advancement, and the remaining 11 pawns are saved. Adv: Order of Hermes Lore, +5=5 (1); Stealth, +5=31 (3); Magic Lore, +5=10 (1).
Autumn: While Viola adds Pot Plants to the laboratory, learns about magic from her (Train.: Magic Theory, +7=76 [5]).
1223
Winter: While Viola attunes her quill as a talisman, learns about magic from her (Train.: Magic Theory, +7=83 [5]).
Spring: Flits about while Viola studies.
Summer: While Viola refines the lab, learns about magic from her (Train.: Magic Theory, +7=90 [5]).
Autumn: While Viola adds a Gallery to the lab, learns about magic from her (Train.: Magic Theory, +7=97 [5]).
1224
Winter: Helps Viola enchant her talisman.
Spring and Summer: Helps Viola enchant their bond.
Autumn: While Viola refines the lab, learns about magic from her (Train.: Magic Theory, +11=108 [6]).
1225
Winter and Spring: Flits about while Viola studies.
Summer and Autumn: Accompanying Viola on her journey to Thebes, flits about while she studies.
1226
Winter: Flits about while Viola studies.
Spring: Accompanies Viola in exploring the temple regio, then begins setting up her lab there. (Train.: Magic Theory, +11=119 [6]).
Summer: Finishes setting up the lab.
Autumn: Assists Viola in enchanting the stove for her
lab, after trading her three pawns of Ignem vis for three pawns of his Imaginem.
1227
Winter, Spring, and Summer: Flits about while Viola studies.
Autumn: Accompanies Viola on her trip to Aegea.
1228
Winter: Flits about while Viola studies.
Spring: Accompanies Viola on her trip to faerie regio in Chersonesus; consumes 4 pawns of Ignem vis to enable him to earn Adventure XP’s. Adv.: Second Sight +5=35 (3); Athletics +3=78 (5)
Summer: Flits about in the regio, and then, while Viola studies, at home.
Autumn: Accompanies Viola to the tribunal, Eleusis, and the faerie fair region; consumers 4 pawns of Ignem to earn XP’s. Adv.: Faerie Lore +5=10 (1); Athletics +5=83
1229
Winter: Helps Viola to develop her Aegis of the Hearth.
Spring: Flits about while Viola studies.
Summer: Flits about while Viola studies.
Autumn: Helps Viola to open Chryse’s arts.
1230
Winter: Flits about while Viola teaches Chryse.
Spring: Flits about while Viola studies.